Off the Top: Interaction Design Entries

Showing posts: 1-15 of 210 total posts


25 August 2026

Adjusting Daily Aggregation for Less Friction

Sunday I hit a point where my daily automations (which I layout in part here - My Automations Over the Ages and Today’s View in my morning process and weekly process) and placing the outputs into my Daily Dump note sections was really making for a lot of friction in my note taking / note making. Additionally, it was breaking focus and holding my concentration on what I was trying to capture in my note’s sections.

How Daily Dump Notes are Setup

My Daily Dump has 14 sections: Plans, Thoughts, Review, Read, Talked With, Listened, Watched, Productivity, Worked, Learned, Played, Ate, Health, Bought, and Added to a wishlist.

The intent with the subheads in my note is to quickly jump to the section as I run across something or am thinking through and idea or concept and capture the thoughts or what I consumed and ideas from it, so I can get back to it later in my notes. But, since this is markdown and in Obsidian I can take the notes with its subheading and text, extract it, and then transclude it (move it out and link it back in to show it in another note). But, having each day’s note relatively clean (the exception is the Plans section for things brewing and on the front burner to do are moved from the prior day’s note to the current day’s with a python script that keeps the completed tasks on the prior day and removes things not completed and moved them to today).

Friction from Adding Aggregation to the Sections

The daily aggregations pulled in things captured from various reading and copying or favoriting tasks that get automatically captured in Instapaper and Pinboard, as well as all the files I created and modified. I also have notes from Drafts that I capture on the go and tagged to get pulled in aggregated, as well as a list of things I watched online that I want to track, but also list of videos watched where I’ve captured the transcript in Readwise I may want to review (and likely do a further clean-up step).

All of this was getting aggregated into collective notes by type and transcluded into the relevant groups in my Daily Dump note. This added a lot of friction to the intent of my Daily Dump for quick easy drop into a section and capture a note and then after sort out how I may handle it. Add to this, Sunday my Weekly Review runs and captures all of this from the week and compiles it into one note so with a heat map at the top so I can review it to see what I’ve been doing and find things to cut back on or put focus on for the upcoming week. The Weekly Review was transcluded into Productivity, which is ironic as all of this adding of aggregation transclusions was making me really unproductive.

The Fix to Bring Back Focus and Quick Capture

On Sunday I had enough of the friction and took time to sort out a solution. I liked the capture and the ability to scan through and find things I need to continue working on or make a change on, but having it in my quick capture notes area made it tough.

I added a “Review” section just under Plans and now all aggregations and transclusions go there. The best part is when I’m not reviewing it, a heading in Obsidian can be collapsed, which gives me focus on everything else.

On Sunday I did a quick manual restructuring of my note by putting everything aggregated into the Review section and then collapsed it. This was a magical focus trick.

Updating the Python Script that Automates Transclusion

Sunday I did the first edit of the python script that takes the aggregations notes created earlier in the moring and transcludes them in and repointed them to not go into the other categories, but all go into Review. This hasn’t run perfectly yesterday nor today (it works when I trigger it to run manually, but not from the trigger to run the script), but it is getting closer.

Protecting Focus is Key

Protecting focus and being able to quickly shift focus and be productive is key and has been something I’ve been working to do since I was a kid. Over the years I’ve learned the distractions and how to pull focus and calm back in. Removing the friction from abundance of information already in where I needed clean space to quickly capture created the large problem.

Now my big next step is sorting out the time to actually get a good weekly review done from what I’ve aggregated. The capture has been really good, but I just need to get better about protecting time on Sunday (or move this to Saturday) so I can sit and focus on what was done, what I can reduce and what needs focus to get done.



18 August 2026

Apple Beta Updates OS 27 To Fix New Bugs

Today Apple released its latest iteration of its operating system betas. I was between tasks and updated the three devices I have been running the beta on and went through a laundry list of bugs / oddities that arose in the last beta.

This took me right up to a set call, which ran long in a good way.

The checklist of bugs and oddities I had been tracking all seemed to be fixed. The one I found entertaining, but also quite annoying, was one in Apple Music for hi-res audio which in the last edition on Mac (only on Mac) changed the sound profile and spiked some upper registers which brought out some layering in instruments and voices that weren’t easily noticeable prior. It also had some narrowing of center audio and the shadings of spacing left to right turned into hard left and right pan with little until you got to a narrow center. I am so happy to have regular audio spacing back and the regular incredibly good sound processing.

Other bugs fixed were how Siri / Spotlight responded to text and voice and moving from query to answer in the window.

This feels like it is back on track towards a formal release. This OS 27 beta has mostly been smooth and fixes a bumpy and really odd OS 26 that didn’t seem finished and had a lot of interaction design patterns that an interaction designer with a handful of years experience knows well are problematic (if they didn’t learn it through education they found out quickly on the job).



11 August 2026

Did I Leap on Mac Developer Beta Too Soon?

I’ve been following along with this year’s round of Apple Operating System updates (OS 27) and had jumped on the iPad and visionOS developer betas in the first round or two. With iOS and ipadOS 26 with Liquid Glass if I turned it down and turned much of it off it wasn’t horrible, but it didn’t seem like a finished product. Since some of the inspiration came from visionOS for Liquid Glass it was mostly fine. The updates to the OS 27s are solid improvements for the most part, with odd bugs (mostly in YouTube app and some Meta apps). The iPad has been far more performant on the ipadOS 27 than the ipadOS 26 and fewer odd bugs.

On the Mac the OS 26 experience was poor with bugs, performance issues, UI design decisions seemingly made by people who had no understanding of interaction nor digital design. Hot mess would be too kind. My Mac is my core beast and my backup brain. I was tired of bugs and was pestering those I know whom had jumped on the macOS 27 betas if things were fine. The one oddity I didn’t want to run into was the menubar not working with menubar managers.

Yesterday the macOS 27 Developer Beta 5 was released and I ripped through the developer notes and saw the menubar had an update and claims it should work like it did on OS 26. That was enough for me to give it a try. After updating the other two devices I put in harms way, I finished a fresh back-up of my Mac and took the plunge.

First Impressions

The macOS 27 first impressions are it is more responsive and quick like it was prior to OS 26. Also OS 27 seems like it is what should have shipped last year as it has a finish and more design cohesion and relative purpose. Things in settings have been somewhat easier to find. Nothing seems broken.

I did hit an oddity and bug in Apple Music where the sound profile for hi-res lossless tracks was noticeably different when using my usual DAC/Amp and good headphones that are open back and resolve things really well. The sound stage seemed wider and the spatial separation of voices and instruments was much more pronounced, and the resonance of metal sounds (acoustic guitar strings, cymbals, and upper register piano (like an open grand piano)) were all really pronounced and forward. Something in the equalization had changed in the upper registers. I tried the track in other apps as hi-res and they sounded as they did. I also plugged in my DAC/Amp into my iPad and Apple Music like it did the day prior before the update. So I filed a report. I also found trying to edit a playlist in a playlist by clicking “edit” would crash Apple Music, so another report filed. Other than that Apple Music is much improved, but I’m not sure it is fully on par with the iPad Apple Music, which is really well done and has music content with production notes and more, but favoriting a song or album doesn’t beach ball the app.

To Test

One of the reasons I took the leap is I like using Apple Freeform for quite digital whiteboard and quick sketching of idea and there are some features with it that have improved that I want on my Mac and not just iPad (even though I largely use it on iPad and Vision Pro).

I also want to give Keynote a solid run through as that is also one of the tools I think in. I’m doing a few things in Keynote lately around folksonomy, Model of Attraction (as I’m walking new generations of product and engineer folks through it they want to know why they didn’t know about it before as it would save time tying to work through problem sets the model frames more easily to think through) with the four InfoClouds, and various Complexity Lens / Social Lens frameworks for seeing and thinking through problem sets.



9 August 2026

Google Plus Social Model Facepalm

I was watching Vergecast this week, (Google’s AI shake-up: What’s next for Demis Hassabis and DeepMind | The Verge) and in it David Pierce brought up Google+ again. Pierce uses it as a call out when large organizations jump into things they don’t fully understand.

Google had some understanding, but the biggest problem was their going with “Circles”. Circles were akin to groups, but the Circles were largely a construct from a user’s perspective. The individual leaning perspective of “Circles” is really odd and broken as each person has a different idea around who should be or is in a Circle, but also what gets shared in and out of the Circle. There were semi-closed groups / Circles but the boundaries weren’t clear at all. Who was in a Circle? What could be shared out (seemingly most anything) and its lack of clarity was deeply problematic as it was very porous.

A core element of social that is closed or semi-closed groups have very clear boundaries. Knowing how those boundaries work, who is allowed in, and the process to get allowed in. Google+ started at a time when those running social platforms were becoming abundantly aware there were some really toxic people and had learned how to handle them (to some degree). Google+ started with a foundation that made it really difficult to handle this, but also lacked the well known concepts to have clear boundaries for groups and interactions.

When you talked with anybody if they were using Google+, who were in many other platforms that were either fully open (like Twitter), and in closed group environments where the boundaries were clear and methods for dealing with bad actors (intentionally bad or accidentally) in clear means. The lack of comfort with the who and what is done with what is shared in Circle had a lot of people really uncomfortable with the oddly structured Circles.

Google+ didn’t last long and is long enough ago that it doesn’t come up often. Occasionally the Google+ getting woven into the Google applications like Sheets and Docs brought the really odd social structure with it, which made things really odd. Other services have done really well integrating these, but they have really solid and structured boundaries and groups with clarity as the core.

While I am one of the odd ones who really enjoyed Google Wave - Wikipedia and its wild flowing stream of interaction, the odd Google+ is one I don’t miss. Hearing David Pierce bring up Google+ and how always makes me chuckle. I always wish Google had spent time to sort out Google+ properly, but that didn’t quite happen.



18 September 2025

Swan Song's AR Design and Creation

I have a serious soft spot for the movie Swan Song (which stars Mahershala Ali and Glenn Close that is set in the near future in the Pacific Northwest. I was a fan of its soft and deep thought invoking exploration of life and replication, but also its near future view of technology. While others have been excited by the Minority Report’s manic augmented reality (AR) interface, the design and use of near future AR as part of work and personal life was really good. To say I was fascinated, may be putting it lightly. Swan Song (2021 Benjamin Cleary film) - Wikipedia was released in 2021 and Apple had yet to have announce Apple Vision Pro with its visionOS and really good graphics and workable interface. The visual and interaction design of what the main character (Cameron) worked in was incredibly good. Once Apple Vision Pro was out it felt like Cameron’s interfaces and interactions were part of the future road map.

The Design Studio Behind the Digital Interfaces and Interaction Design

Being that Swan Song movie was part of Apple Studios - Wikipedia I was believing Apple had a part in the creation of the user interfaces and interaction design of the AR in the movie. But, poking around in Vimeo I stumbled on the design reel for Swan Song - Territory Studio, so I finally found the studio that created the AR and digital design elements in the film.

Territory Studio’s Design Overview

Territory Studio’s page for the high level design overview of what they created for Swan Song is really good. I had been feeling like Swan Song’s design and AR team were more closely tied to Apple as their AR interaction design is very much like Apple’s sensibilities, with a more muted palette from a calm future. A lot of things that are in Apple Vision Pro’s user interface and interaction design patterns seem to have been hinted at, if not felt like they were previewed in Swan Song. But, I’m not so sure of the connection or how specious it may be.

The Territory Studio page has highlights of their visual / virtual design language, personal UIs, home office AR, AR home gaming, speculative hardware, smart watch UIs, and virtual mimoji. I really would love an even deeper dive, as this is much of the virtual interactive world I’ve been waiting for, and been hoping to see come to life for years prior to the film.

There is a whole lot in Swan Song that I loved from the time it was released, which was a couple years or so ahead of Apple Vision Pro being released. The headset-less AR and interaction design is one piece. But, I also was deeply taken by the whole story, cinematography, and feelings the film evoked, but also the keep thinking and consideration it evoked.

Swan Song Demo Video from Territory Studio

The show real from Territory’s work on Swan Song is in Vimeo: Swan Song Breakdown Reel - Vimeo



23 June 2025

Strong Opinion About Slide Over on iPadOS

I should say up front, I’m deeply appreciative of Apple and all the products, OSes, services, and applications they make, as most everything is done with care and craft with and eye and understanding of detail. Having interactions with develop support and internal developers now and over the years, I’ve always been impressed in their focus on getting things right and doing thing better. Nearly every interaction with Apple from customer support, sales support, Apple’s developers, and people inside Apple has been fantastic and from people who aim to do their best and look to make really solid products and services for their customers.

Apple Announces the New ipadOS

At this month’s Apple WWDC 2025 they made the announcements about the new ipadOS 26, which seems like it may be a good step forward with the new windowed interface, that moves it into looking and acting much like a Mac. There are many other updates and improvements.

Subtraction of Productivity is Far from an Improvement

But… subtraction of one prime productivity advancement that the iPad has had for many of its iterations is that of Slide Over, which if you aren’t familiar (it seems Apple isn’t), is the ability to have an app that will slide in from the side of the screen and hover in a narrow mode, while the other app (or apps, as two apps on screen has been around for a while as well) is still in view.

This meant, with one flick and (in Steve Jobs’ parlance) boom! you have a note app (my strong preference has been for Drafts) that allows me to capture ideas in markdown quickly and then (or later) push the note out elsewhere - Twitter, Mastodon, note directories that Obsidian sits over, Messages, etc.) then flick it back out of the way. It is simple, quick, efficient, and productive, which is what Apple always seemed to put as a priority.

I often have Drafts and PCalc sitting one flick (two for PCalc for the second flick), which is ONE STEP to get a productivity app of my choice in place to divert my focus from a video I’m learning from, reading I’m wanting to capture a note or to do from, a quick calculation, or whatever I want to need at the ready and then get back to focussing. This is a super power that iPad has enabled. It is what separates an iPad apart from Mac and other devices in a big way.

The New ipadOS 26 is Four Large Steps Backward for One Element of Productivity

This new window model on ipadOS 26 is nice and could be helpful, but trying to do the same quick productivity action is at minimum four steps. That isn’t a productivity gain or enhancement. That is four large steps backward Apple. Four anti-productivity steps backward. If I wanted to lose productivity like that, I would switch to Windows.

The corner quick swipe from the corner of the iPad isn’t available unless I’m using the full window interface for finger use and only getting access to Apple Notes (a really nice product, but for various reasons isn’t my first choice, nor second choice). In the new interface the quick corner access is available with Pencil swipes. The full window interface you can add a finger swipe.

But, going from a window I’m working or learning in and want to get a Drafts up and ready, if I have it in my dock it is a tap to open, get it out of the way (often two moves for placement and then narrowing it, if not also adjusting the window I’m also using, and then typing in Drafts) and that is the quickest way. Spotlight is the other option, which adds a step.

It Is an iPad not A Mac

Apple, this device is the iPad it isn’t a Mac, it has special super powers, which include the ability to help focus and be productive. With this new ipadOS 26 new functionality and capabilities are added that are helpful, but don’t take away the iPad’s strength as well. It may be those leading iPad don’t live with it as a core device and don’t care about its strengths and super powers, or they don’t understand productivity so they slipped up.

The windowed world of ipadOS 26 could easily have Slide Over and keep the super power of one flick for productivity. I’m hoping the fall release of ipadOS 26 still includes the productivity super power that sets the iPad apart and allows its users to have super productivity powers that help set them apart with the partnership of Apple’s products helping them be their best.



7 July 2018

The Writing Ache

It has been a while since I’ve written here, or over at Personal InfoCloud. I have an even larger stack of things in my writing queue and it is getting to the point that I am aching to write.

Shift Happened

I have a few things I really want to and need to get out. One is to take the Shift Happened series I started and made it through 4 of 16 I have outlined and I am finding the shifts myself and others saw and were living and advising through, happened to far more and they are really lost and acting as if these shifts never happened. Still.

Complexity / Social Lenses

The other thing is my Complexity / Social Lenses are now numbering in the 70s and I need to write to frame the core 12 or so I often use as half-day or full-day workshops to help others see through the fog of complexity with social and other complex environments they work and live within. I have been hoping to get these into a book, but the timing either wasn’t right or the environment (publishing company) shifted.

Information Strata

The last of these is around information depth, which I started relabelling Information Strata, that I have been including in client work and as one of the lenses related to social objects / socially mediated objects (depending if it was Jyri Engstrom or Karin Knor Cetina as one’s entry point). Information strata gets back to the core point and realization in the early 2000s that having a discussion with the subject in clear sight drastically improves the depth of the conversation, reduces errors from lack of clarity or misunderstanding, and improve conversational (information sharing) efficiency. Somehow today that basic concept is really lost and people accept the poor communication patterns as a given or don’t think to investigate a better way.

Over the last 10 years or so I started using a point system around the layers inhibiting a person from having a clear view of what is being discussed. This concept of having a clear understanding and isn’t new, it was something I learned as a communication major in many dog years ago as an undergrad. I need to do a decent write-up of this to have something to point to when helping others. I’m also realizing Info Strata leads right back to the “Come to Me Web” and related matters where the importance of bringing things related near has prime importance when building a service and system for someone to live and work with.

Now what I need is time and stability at the same time to get these going. Oh, and to get the ever bumped side project moving forward again.



3 October 2017

Animoji Trains Future Interaction Interface

In the September 2017 Apple iPhone 8 and iPhone X announcement Keynote they demonstrated the Apple ARKit driven face emoji, Amimoji. This is similar to other platform’s and service’s offerings.

But, there is something I think a little different about what Apple is doing. One piece is the face identification system that Apple has in the iPhone X and the 30,000 dots it uses on people faces to ascertain an identity, which makes it difficult for someone to use a photo or mask of a person to gain access. The other piece is people interacting with their screens and the live face scans of muscles and facial features moving.

It is this second piece, the live interaction where I have a strong hunch Apple is seeding things for the future. People are learning to interact with a facial scan interface for fun and learning the capabilities so to be comfortable with it. This seems very similar to Microsoft’s using the Solitaire game in early Windows to provide a fun interaction as a means to train people how to use a mouse and get comfortable with it.

Look out a few years and start to see not Animoji, but people talking to Siri to bring up an app on their wrist, car heads-up display, or (rather banal) iPhone and use facial interactions to swipe, scroll, sort, etc. feature options and light contextual information options for simple / calm interfaces. A raise of the eyebrow could scroll up options, a side smile left moves to preferred options and side smile right moves to next screen.

I know nothing other than a hunch, but playing around with this idea for years, I’m seeing the potential could be around the corner. Finally. Maybe. Come on Apple, lets take that step.



15 November 2014

Khoi Turns Infocards into Wildcard

This past week one of my favorite designers, Khoi Vinh released a product for iOS that is a great play on information card UI called Wildcard. Khoi has a really good write-up of the journey launching Wildcard.

Wildcard is Best When Used

The real joy is in using Wildcard. Khoi created a wonderfully usable and quite intuitive UI and interaction model all based on information cards, which work wonderfully on mobile and other constrained UI devices. Wildcard is a mix of news summary and scrolling service and product finding service.

Information cards are often mis-used and misunderstood. Both Google and Twitter started in with adding infocards to their design and information structuring a few years back. Both did this as a means to surface well chunked and structured content into small chunks for mobile and other UI constrained interfaces, but also for information scanning and lite representation interfaces and interaction models, like Google Now and the Twitter stream. The model does not work as well on fuller information and content sites, as it constrains in ways that are not moving things forwards, but instead setting false arbitrary constraints.

An Interconnected Service

One of the great pleasures in Wildcard is it not only has its own hold onto for later interaction and service, but it has fully integrated sharing with others and into your own services where you track, store, and manage your information nuggets. It does a really good job of integrating into one’s own personal knowledge flows and capture services.

Far too many services (see (unfortunately) Medium as example of current balkanization from other services) have been shifting to make it difficult for the reader and user of their content to work with the content as they wish and need in their information flows. This fracturing means it is more difficult to share and attribute content (and send people to the site) when blogging or other write-ups.

Khoi has long understood the value of information relationships and information flows for use and reuse, which shows brightly here in Wildcard.

Moved Wildcard to the Front Row

After spending about 15 minutes with Wildcard in my first use of it, it moved to the front row of my “News” folder in my iOS devices. It may become one of my first go to apps to see what is happening in the world around me.

A Model Interaction App

One of the things that struck me in my first use was the intuitive interaction model and information model for moving into a collection and around and deeper in the collection and then back out. Wildcard is really well done on this front. It is one of those things where when I am done using it the ease of use (for the most part - there are one or so “wha?” moment, but for a just launched product that is great) really stands out and I start working through how it works and functions. I’m likely going to have a sit down with it not to use it, but to map out what it is doing, because for me its interaction design is really good and fluid.

It is always a joy to find an app or service that not only does its job well and seems to get out of the way, but works to augment your workflows and existing resources for use and reuse. But, when it stands out as a really easy to use service on first use and good for discovery and exploring, it is worth sitting and better understanding the how and why it does that so I can better think through options and paths for things I am working on or advising.

Kudos Khoi!



12 November 2014

New Adoption Points

One of those things where, yet again, realize you have a really quick personal adoption threshold when a new device fills in and you start wondering why everything can’t be logged into with a fingerprint. Then there is the, “why are you calling me on my payment device?”

It has been over 30 years of having new devices arrive at semi-regular pace and quickly disrupting things for workflows around devices and interactions, which is followed often by relatively quick adoption and getting used to a new mental model that makes things a little easier. This is really true for software that is buggy and never really fixed and where I (as well as other humans are the human affordance system).

The Software Counter Model to Quick Change Adoption

As much as new physical hardware and software interaction model shifts largely causes little difficulty with changing for more ease of use, the counter to this with software with a lot of human need for grasping mental models. It is particularly difficult when structuring mental models and organization structure before using software is something required.

There have been some good discounts on Tinderbox across podcasts I listen to or websites around Mac productivity I read, so I nabbed a copy. I have had long discussion around Tinderbox for over a decade and it has been on my want list for large writing and research projects. I have had quite a few friends who have been long time users (longer than I have been a DevonThink user), but I don’t seem to have one in my current circle of colleagues (I you are one and would love to chat, please reach out).

I have a few projects that I think would make great sense to put into Tinderbox, but not really grokking the structure and mental model and flows - particularly around what I wish I would know when I have a lot of content in it. It is feeling a lot like trying to read Japanese and not having learned the characters. I also wish I had kept better notes a few years back when I was deeply sold on a need for Tinderbox, but didn’t capture a detailed why and how I thought it would work into workflow.

Some Tools are Nearly There as a Continual State

I have some software and services that I use a fair amount with hope that they will get much much better with a few relatively small things. Evernote is nearly always in this category. Evernote is a good product, but never gets beyond just good. The search always falls apart at scale (it was around 2,000 objects and had about doubled that scaling threshold pain point) and I can’t sort out how to script things easily or remotely drop content into the correct notebook from email or other easy entry model. There are a lot of things I wish Evernote would become with a few minor tweaks to support a scalable solid no (or very few faults tool), but it never quite takes those steps.

Their business tool offering is good for a few use cases, which are basic, but getting some smart and intelligence uses with better search (search always seems to be a pain point and something that DevonThink has nailed for 10 years) would go a really long way. Evernote’s Context is getting closer, but is lacking up front fuzzy, synonym, and narrowing search with options (either the “did you mean” or narrowing / disambiguation hints / helps).

We will get there some day, but I just wish the quick adoption changes with simple hardware interaction design and OS changes would become as normal as quickly with new other knowledge and information tools for personal use (always better than) or business.



30 March 2011

Designing Advanced Deisgn - Julian Bleeker notes from Kruzeniski Workshop

Every now and then I run into a post that brings back that passion and understanding at what is at my core. A post that I wish I wrote or had been able to express what is there at the core. A post with so many great bits that if I high lighted the great parts the whole thing would be yellow (not that I highlight much in yellow (more of orange, pink, and blue sort of guy).

Julian’s Notes from the Workshop on Designing Advanced Design

But enough expounding, what tickled my interest is Julian Bleeker's IxD 2011 Designing Advanced Design Workshop blog post which are notes from Micke Kruzeniski's IxDA workshop (you know, like the title says). The workshop exercise is interesting, but there this post really is enjoyable for me are the insights and everything that follows.

The focus on optimization and efficiency at a set size for certain processes and outcomes is critical. Once you scale beyond that efficiency decreases and costs rise. This lesson is one I see many small and smallish companies run up against. This can be really interesting to watch with internet-based products as it takes many people to keep something up and running and optimized, even when the design, functionality, purpose, and interactions with the service really haven't changed with the only change being there are many more people hitting and using the service than there were prior. In theory you are not producing any more of anything as it is all a copy of digital internet thing “X”, which sole ingredient is energy to appear as an interactive (or even static) internet object or interface elsewhere.

I also like this illustrative piece in the workshop as it brings to the forefront something I continually ponder as a differentiation crack between the US and Europe (possibly elsewhere in the world, but I don't have those examples) on production of things. In the US the common push is to get big and dominate, but in Europe, there are so many people who produce at a scale that gives them optimal quality and they do not move beyond that scale. As long as the crafts people can create a product at a scale that they can make a living and have the product be the best it can be without sacrificing quality they know their production threshold and where to stop. They have perfection in their mind and they have no or little interest in moving beyond that strict measure. (This European sense of quality is surfacing in locally grown food and artisan food circles in the US and other crafts.)

Krizeniski's 3 Approaches to Advanced Design

The Kruzeniski's workshop put a focus on 3 approaches to advanced design, which really require skilled designers who deeply understand their specialization, depths knowledge of materials, and the process of creation in that field. (A theme that surfaces in the BBC's Genius of Design, which I reviewed).

The three approaches are: 1) the Outlier, which works in “what if?” scenarios; 2) The Pantry that builds and iterates and tucks all of these steps and creations away to have on hand at some later point; 3) The Northstar, which takes a long view at the potential in the future and works toward that over time (see the Audi incremental iterations from future concept car to real product in the R8 that is used as an example).

There is so much more in Julian's collection of notes and insights found and shared in the workshop, that the whole piece is well worth a read.



Late to Realizing Ovi Maps Does Exactly What I Wish

I been a big fan of Nokia's mapping solution built into its smart phones, Ovi Maps as it provides the best mobile turn by turn directions I've seen on any mobile device. But, this is largely because Nokia owns Navteq, which has long been the leader for on board mapping and driving solutions.

That FINALLY! Moment Reached

While I have been incredibly impressed with the Ovi mapping on my Nokia E72 device and often use the Ovi resources on the web, I hit that finally, somebody got this right moment with Ovi over the weekend. While, many web mapping solutions allow you to save favorites on the web getting those to sync to your mobile device, with your directions has been left out of most of these solutions (I have been complaining to friends at Google, Yahoo, and elsewhere for many years that this is a no-duh next step). Well, it seems Ovi figured this out quite a while back. (I noticed Google Mobile Maps provided this at the end of 2009, but have never been able to get it to work, even on my supported Symbian device.)

The simplicity and ease with with Nokia's Ovi pulls this off is rather stunning. With this aha moment, I feel like I was the last one to see this and sort it out, but in chats with other mobile maps and navigation users, they have been pained waiting for exactly this functionality, as most people it seems will get a location link and add it to their desktop maps (particularly for travel) but that does them little good as they don't take their desktop or open laptop into the car with them, they take their mobile. Understanding context of use is incredibly valuable.

Now may be a good time to check your device's capability, although iPhone does not seem to have this functionality supported by Google maps (surprised?).



22 February 2011

The Genius of Design - BBC Series Overview

This past Summer (2010) the BBC (BBC 2) showed a five part documentary series on design, called The Genius of Design (TGoD). This series is similar to Gary Hustwit's Objectified, but TGoD goes much broader and deeper offering a better reflection of the reality of design only seen through that depth. Think of Objectified as a taste sampler of TGoD. There are some people in common between the two whom are interviewed and focussed upon, but life is breathed into architecture, process, visual, industrial, and many more slices of the design world that bring design to life in TGoD. It is a wonderful look at the real nature of design.

The Five Episodes of The Genius of Design

The five episodes are: 1) Ghosts in the Machine; 2) Designs for Living; 3) Blueprints for War; 4) Better Living Through Chemistry; 5) Objects of Desire. The core focus is on the deep consideration and understanding that goes into design. It is this rigor of understanding and working through to final product all based on a core objective. Throughout the five series the focus on a deep understanding the materials deeply, use, impact on the people interacting with what has been designed, and development processes (as well as optimizing them).

Standout Themes

The obsession to understand the materials used and objects being design with depth and breadth is not the only standout theme. Many other themes and take away ideas stood out not only when watching, but also now many months later.

Focus on End Use and People Using Product of Design

One major reoccurring theme throughout is the focus on end use. The the products not only should be pleasing nearly (possibly to the point of being emotive), but they must also be usable, and do what it is intended to do very well. A continual focus on the person using what is designed is one of the central tenets of design and with out this it is something other than design.

Breadth of Design Disciplines and Roles

To the point of design having a focus on the person using what is designed, the breath of roles within design was brought up. Wonderfully, Peter Boersma's T-Model was directly mentioned in when discussing the breadth of expertise with required depth and roles in design that are required to all come together to optimally create a final product that is please and usable for the person who engages with the final product. While watching the whole series the focus on various disciplines and roles is very evident and when listening to the designers talk about their own focus and discipline (all largely falling under the moniker of design) as it relates to final crafting of the final object) it is they all have depth in their own discipline, but understand the materials deeply and the class and required needs for the final product very well.

Every Designer Has A Chair In Them

Another reoccurring thread, that gets depth of focus a few times, is the idea that every designer has a chair in them (this has become a meme in the broad design community from the near instant this was uttered mid-Summer). The chair is emblematic of the need for utility (purpose, comfort, durability, etc.) as well as providing style. A chair that collapses is not well designed. The chair also often has requirements beyond basic sitting, which can include long term comfort, ability to stack and store it, be environmentally friendly, and many more possible variations. This intersection of use, style, material, and production around the chair leads to a lot of the depth of understanding required to get to a final product prototyped, tested, and into production. This depth and breadth that designers put in is often not considered by people outside the design community, but also the depth and rigor involved in design is missed in some disciplines that are tangential to design, but do not consider themselves purely in the design profession.

Process Design and Optimization

Within the Blueprints for War episode the focus of designing the process was often repeated. The episode focussed on Britain in World War II and the need to have mass production of goods needed for the war that worked for their purposes, but there were limitations of materials and time needed to get mass amounts of goods in military personnel’s hands. Streamlining production and simplifying the goods became essential, but as well thinking of solutions seemed like their was expansive production (dummy planes, etc.) and alternate facilities (fake factories) were included in the design mix.

Wishing for More

In all this was a fantastic series for those in and around the design profession, those who intersect with design, and just fans of design.



10 February 2011

January 2011 Books Read

My monthly list of books read is something I have had in mind for a long time. I was inspired by Matt Webb's book list which he was doing for a while years back. Not only is the sharing out with others helpful, but it also helps me finish reading a book.

Books read January 2001 with short summaries.

Shibumi: A Novel by Traviathan
A really good thriller set in Japan and Europe. Not only was the story good, but the details and a good cultural view of Japan during World War II. This book caught and held my attention early and I really enjoyed it.
Halting State by Charles Stross
This thriller set slightly in the future where MMORPGs start intertwingling with life. A bank robbery occurs in the game which starts the whole story rolling. The interplay and storyline between virtual games and physical life interwoven with its pervasive digital layers we depend on today is really well done.
Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers by Alexander Osterwalder and Yves Pigneur
Business Model Generation is a surprise gem in that I had heard very good things about it and a quick skim of it in a bookstore convinced me to pick it up. But, the design, layout, and thoughtful thinking of how it steps through the model for understanding and thinking through business models is nothing short of stellar. The stuffy, staid, and often broken world of business models got tipped on its ear through design and understanding that makes walking through creation of a business model a sane process, but also leads to rethinking existing models for whole organizations or parts. It is a great way to look to see where software and services can have a positive impact when mapping out an organizations model.
Smart Things: Ubiquitous Computing User Experience Design by Mike Kuniavsky
Smart Things is a fantastic walk through design considerations and methods for information interfaces for and streams from physical products. This book is very well thought out, well written and augmented with examples and very well produced. Not only is this a great book for designers, but for people working through ideation, iterations, and innovations for improving information use in, from, and with the world of things around us.


27 June 2009

Social Design for the Enterprise Workshop in Washington, DC Area

I am finally bringing workshop to my home base, the Washington, DC area. I am putting on a my "Social Design for the Enterprise" half-day workshop on the afternoon of July 17th at Viget Labs (register from this prior link).

Yes, it is a Friday in the Summer in Washington, DC area. This is the filter to sort out who really wants to improve what they offer and how successful they want their products and solutions to be.

Past Attendees have Said...

"A few hours and a few hundred dollar saved us tens of thousands, if not well into six figures dollars of value through improving our understanding" (Global insurance company intranet director)

From an in-house workshop:
"We are only an hour in, can we stop? We need to get many more people here to hear this as we have been on the wrong path as an organization" (National consumer service provider)

"Can you let us know when you give this again as we need our [big consulting firm] here, they need to hear that this is the path and focus we need" (Fortune 100 company senior manager for collaboration platforms)

"In the last 15 minutes what you walked us through helped us understand a problem we have had for 2 years and a provided manner to think about it in a way we can finally move forward and solve it" (CEO social tool product company)

Is the Workshop Only for Designers?

No, the workshop is aimed at a broad audience. The focus of the workshop gets beyond the tools' features and functionality to provide understanding of the other elements that make a giant difference in adoption, use, and value derived by people using and the system owners.

The workshop is for user experience designers (information architects, interaction designers, social interaction designers, etc.), developers, product managers, buyers, implementers, and those with social tools running already running.

Not Only for Enterprise

This workshop with address problems for designing social tools for much better adoption in the enterprise (in-house use in business, government, & non-profit), but web facing social tools.

The Workshop will Address:

Designing for social comfort requires understanding how people interact in a non-mediated environment and what realities that we know from that understanding must we include in our design and development for use and adoption of our digital social tools if we want optimal adoption and use.

  • Tools do not need to be constrained by accepting the 1-9-90 myth.
  • Understanding the social build order and how to use that to identify gaps that need design solutions
  • Social comfort as a key component
  • Matrix of Perception to better understanding who the use types are and how deeply the use the tool so to build to their needs and delivering much greater value for them, which leads to improved use and adoption
  • Using the for elements for enterprise social tool success (as well as web facing) to better understand where and how to focus understanding gaps and needs for improvement.
  • Ways user experience design can be implemented to increase adoption, use, and value
  • How social design needs are different from Web 2.0 and what Web 2.0 could improve with this understanding

More info...

For more information and registration to to Viget Lab's Social Design for the Enterprise page.

I look forward to seeing you there.



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