Off the Top: Design Entries

Showing posts: 61-75 of 97 total posts


26 September 2004

Preview of Visual Rhetoric in a Digital World

I went on a little book buying spree this past week as I am finishing reading the last binge buy or two. I picked up a couple O'Reilly reference books (will review them later) and a few books from the interaction design, cogsci, and information design arena. The one that is standing out in as I preview them is the Visual Rhetoric in a Digital World : A Critical Sourcebook by Carolyn Handa. This book is a collection of essays and articles from various well quoted and referred to designers, writers, and academics. Looking through the references and end-notes the heros of communication research are used for the foundations of those chosen to write. Visual Rhetoric is focussed on the academic world, but if we are not learning every day we will never get better, and this book could fill in the gaps.

The book is broken into five sections: Toward a Pedagogy of the Visual, The Rhetoric of the Image, The Rhetoric of Design, Visual Rhetoric and Argument, and Visual Rhetoric and Culture. The names of the writers that jump out are Gunter Kress, Catherine L. Hobbes, J.L. Lemke, Rudolph Arnheim, Roland Barthes, Scott McCloud, Jeffery Keedy, Jessica Helfand, Keith Kenney, Michele S. Shauf, Richard A. Lanham, Robert Horn, and Bell Hooks drew my attention. I have a very strong feeling this will be a great resource. I don't think it will bump Digital Ground by Malcolm McCullough from my vote for the best book I have read this year, but it is proving 2004 is a very strong year for books.



1 September 2004

Gordon Rugg and the Verifier Method

In the current Wired Magazine an article on Gordon Rugg - Scientific Method Man (yes, it is the same Gordon Rugg of card sorting notoriety). The article focuses on his solving the Voynich manuscript, actually deciphering it as a hoax. How he goes about solving the manuscript is what really has me intrigued.

Rugg uses a method he has been developing, called the verifier approach, which develops a means critical examination using:

The verifier method boils down to seven steps: 1) amass knowledge of a discipline through interviews and reading; 2) determine whether critical expertise has yet to be applied in the field; 3) look for bias and mistakenly held assumptions in the research; 4) analyze jargon to uncover differing definitions of key terms; 5) check for classic mistakes using human-error tools; 6) follow the errors as they ripple through underlying assumptions; 7) suggest new avenues for research that emerge from steps one through six.

One area that Rugg has used this has been solving cross-discipline terminology problems leading to communication difficulties. He also found that pattern-matching is often used to solve problems or diagnose illness, but a more thorough inquiry may have found a more exact cause, which leads to a better solution and better cure.

Can the verifier method be applied to web development? Information Architecture? Maybe, but the depth of knowledge and experience is still rather shallow, but getting better every day. Much of the confounding issues in getting to optimal solutions is the cross discipline backgrounds as well as the splintered communities that "focus" on claimed distinct areas that have no definite boundaries and even have extensive cross over. Where does HCI end and Usability Engineering begin? Information Architecture, Information Design, Interaction Design, etc. begin and end. There is a lot of "big umbrella" talk from all the groups as well as those that desire smaller distinct roles for their niche. There is a lot of cross-pollination across these roles and fields as they all are needed in part to get to a good solution for the products they work on.

One thing seems sure, I want to know much more about the verifier method. It seems like understanding the criteria better for the verifier method will help frame a language of criticism and cross-boundary peer review for development and design.



25 August 2004

A Wonderful Redesign

I need to give a pointer to one of the wonderful redesigns of late, Jeff Gates' Life Outtacontext is something I find wonderful. I have been enjoying it for a couple weeks now. I particularly like when I scroll to the bottom of the page. Jeff does not update his wonderful content frequently, but the design has me going back often.



13 August 2004

Design Engaged Announced

A new design forum has been announced, Design Engaged has been organized by Andrew Otwell and will be held in Amsterdam, Netherlands November 12 to 14, 2004. The format sounds very tempting.



1 August 2004

Profiled at InfoDesign

I am the current InfoDesign Profile - Thomas Vander Wal. This was harder than I thought it would be an many alternate answers ran through my mind, but I finally narrowed it down as much as I could. Peter has many other wonderful profiles and interviews at InfoDesign Special. I have been inspired and found new resources from these glimpses into other designers lives.



16 July 2004

Gmail Simplifies Email

Since I have been playing with Gmail I have been greatly enjoying the greatly improved means of labeling and archiving of e-mail as opposed to throwing them in folders. Many e-mails are hard to singularly classify with one label that folders force us to use. The ability to drive the sorting of e-mail by label that allows the e-mail to sit accessibly under a filter named with the label make things much easier. An e-mail discussing CSS, XHTML, and IA for two different projects now can be easily accessed under a filter for each of these five attributes.

Dan Brown has written a wonderful article The Information Architecture of Email that dig a little deeper. Dan ponders if users will adopt the changed interface. Hearing many user frustrations with e-mail buried in their Outlook or other e-mail application, I think the improved interface may draw quite a bit of interest. As Apple is going this way for its file structure in Tiger (the next OS upgrade) with Spotlight it seems Gmail is a peak at the future and a good means to start thinking about easier to find information that the use can actually manage.



23 May 2004

Bethesda Design Within Reach

While getting coffee this morning I saw that Design within Reach is opening in Bethesda near the Woodmont Triangle (North of Old Georgetown Road). They have gone into the old Johnny Rocket diner. The site is a good match. The Woodmont Triangle is turning into a furniture and interior design section with small wonderful restaurants mixed in. This section of Bethesda is not as hectic as the area around the Bethesda Row Cinema (Landmark Theater) and the larger best of DC restaurants.



17 April 2004

Wiggles Rocks Zen Garden

I am a huge fan of CSS Zen Garden and have been impressed for many months by the contributions, but Wiggles the Wonder Worm just floored me. I was and still am in awe. Joseph Pearson did a fantastic job and explains Wiggles and CSS on his site.



3 December 2003

Tog explains good design on bad products

Bruce 'Tog' Tognozzini writes When Good Design is => a Bad Product.

You take a mediocre product and rework the design to make it better. Your design is a success, by any reasonable measure, but the resulting new release is actually worse. You redouble your efforts and matters become untenable. It doesnít matter how brilliant and effective your designs, the more they improve the product, the less usable the product becomes.

The article is filled with wonderful illustrations that will help us better understand how to make better products.



13 November 2003

Ivrea Interaction Design resource

Molly Wright Steensen and the folks at Ivrea have launched Hub: Intersections of Interaction Design in conjunction with the Foundations of Interaction Design Symposium. The Hub will be a long term resource and community maintained by the students and faculty of Ivrea. The site currently offers an interaction design "intersections" weblog (which desparately needs an RSS feed) and a great design resources section. Congratulations!



6 November 2003

Interdependance of structure, information, and presentation

Peter J. Bogaards explains The Document Triangle: The interdependence of the structure, information and presentation dimensions. This troika is very important clear information consumption, but also information reuse. Structure is extremely important to transmitting information, but also important to information reuse. Information lacking structure nearly as reusable as a newspaper article printed on paper.

One great location to explore the ease of information reuse and the affect the presentation layer has should look no farther than, CSS Zen Garden, where nearly all the content is identical in the various layouts and designs. The structure of the content provides a solid framework to rework the presentation layer. The presentation layer can add to or detract from the clarity of the message as well as the attraction a user may have to the message.



2 October 2003

Compassion and the crafting of user experience

Adam provides a good form versus function essay in his Compassion and the crafting of user experience post. Make the time to read. Once again design without function is an unusable product, but function with good design is very enjoyable. Top designers understand the balance of form and function and make decisions on how the design will impact use. Those that are not to this point yet, do not have command of their craft, which should be a goal.



30 September 2003

Kryptonite G5 case mod

I wandered over to MacUpgrades to pickup a firewire cable and a miniDV tape. I could not help but notice the kryptonite G5 case mod. I stood and gawked for about five minutes. The details of the inside of the case really showed up nicely.



22 September 2003


16 September 2003

Design graduation speech to wake the artist

Communication Arts this month offers their Interactive Awards, but also opens with a great graduation speech to artists and designers from Sean Kernan. This speech really hit home as similar topics have been on my mind of late as I have been trying to work through some long writing pieces related to the Model of Attraction, but also have not been able to do what I truly enjoy and usually get paid for. In this time I have been helping Joy get ready for junior's arrival and running incessant errands. This piece really has struck a strong chord as at the heart of things I have a strong creative spirit that has been a musician and writer. This is balanced with an extremely logic driven side, that eases its way into programming and other highly structured pattern making and pattern discernment.

I wish to come back to this article over and over through time. I hope you enjoy this article as much as I did.



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