Off the Top: Design Entries

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Showing posts: 46-60 of 104 total posts


16 October 2005

Closing of the First Phase of the Fall European Tour 2005

I am back in Amsterdam tonight after a wonderful trip to Brussels for the Euro IA Summit. It was quite refreshing to talk to people that have a different perspective from Americans on IA, mobile, technology, privacy, and the possibilities for social interaction with digital devices. Last year after Design Engaged in Amsterdam I believed Europe to be farther ahead on internet and mobile (including mobile internet) than America. I now firmly believe Americans have a lot to learn from the Europeans.

I wanted to come and present the InfoCloud information in Europe because I thought they would be more ready for it. They would be able to provide criticism and questions that I do not get in America, mostly because the Europeans have been implementing mobile and trying to work through a means to access information in the environment and context where the information makes sense. Boy, was I right. The InfoClouds are more than mobile, as they are a means to think about information access, personally managing that information (or providing people the ability to manage, use, and reuse the information intelligently) and reusing it as that information is needed and framing the information in ways that make sense (web 2.0 fit this bill). I ran into smart thinking about web 2.0 here, not the just go do it, just open your information up, but working to think about if it made sense to do the cool and how they would do it intelligently.

The Europeans also really get cross-cultural sensitivity and are smart about how to approach working with other cultures. I was delighted to find what American's call internationalization is referred to as localization. How brilliant. How understanding. How unalienating. There is a distinct understanding that people are different and we need to understand that and embrace that. Hmm, there is a very strong reason why it is called the Personal InfoCloud and not the User InfoCloud. If you are not thinking in a local sense you will not get to the personal sense. You can get from localization to personalization, or from the Local InfoCloud to the Personal InfoCloud and also back. We all deal with more than one Local InfoCloud and I received some of the best questions about the interaction between the various Local InfoClouds and the Personal InfoClouds. Interaction be between the social part of personal it of immediate interest here. People are very tied to their communities here, it is a strong part of their identity.

I found myself surrounded this weekend by insanely smart people, who love what they do, and are doing things to help others. Everybody was incredibly friendly and genuinely interested in learning everything they could and sharing what they knew. I could not have asked for a better way to have spent any of this time. I would do all of this again in a heartbeat.

Thank you to all of those that I had the pleasure of sharing time with. Who were incredible hosts in their countries. Who asked and listened and from whom I learned to do the same, as when you listen you can learn. I learned an incredible amount. Thank you again. I am ever so much looking forward to my next two trips.

Peace!



21 September 2005

Great Travel Bag

One very good thing I found out on this trip to the Bay Area. I love my new travel bag it is a Victornox carry on that is the same size as my (er my wife's) bag I had been using. This bag not only has more room in it (I fit three days of clothes (did not know what I wanted to wear), an extra pair of shoes, too damn many beauty products (but not toothpaste), and a bottle of Vitamin Water), it wheels around wonderfully (it did not tip over or tip on one wheel), and it is the first towing handle that I love. The handle curves so the bag is not only easy to pull, but it never hit my foot. This is a huge pet peeve with luggage with wheels (not that I want to go back to the days with only carrying luggage) they always clip the back of my foot when towing it behind, well until now. The wheels on this are very well placed and large, which mitigates many bag problems I have normally had.

When I get a product that is well designed, particularly one in a class of products that are abysmal or never design quite right, it is a great moment. The difference between this wonderful bag and others are rather small, but details are what separates commodities from great products (this is why I love Apple products and German cars).

Looking around the airport and plane yesterday I saw people battling their bags and I just wanted to tap them on the shoulder and say "just get one of these".



18 June 2005

Personal InfoCloud at WebVisions 2005

The last few years I have kicked myself for not going to WebVisions, well I finally am attending, actually I am presenting my Personal InfoCloud at 1pm. This is the latest refinement of the Personal InfoCloud that I have been working on for four years and sharing with those that are finding it quite useful.

The essential information you need is that you should be at WebVisions 2005 in Portland, Oregon. It is being held July 15th at the Oregon Convention Center.

What do you say? "Join the giants of the Web world to explore the future of design, content creation, technology and business strategy. From podcasting to universal usability, you'll discover how the Web is interacting with digital devices to change the way we communicate, access information and do business."



14 June 2005

Design Issue for Non-Designers

After reading more than 4 paragraphs of the June 2005 Fast Comany issue I have found I like the whole issue. I have not really learned much new, but it is one issue that I could just hand to so many folks to help bring their understanding of design and design process up to functional use. The issue discusses subjects like iterating and "T-shaped" people and offers up many lists, which are scattered through out the magazine.



12 June 2005

Designing with a Solution is the Problem

I finally put my finger on it. There has been growing frustration within me with where I work and as well with some of the leaders in the web design community of late. The problem and the solution has been known to me, but scattered in pieces and I did not pull all the pieces together until today. Why today? Well, it took a little doing, but I finally got my hands on this month's issue of Fast Company - June 2005, which I had been subscribed to until the May issue. It took a little bit of time to track down the issue as it was to the point in the month when the next months issues are getting put out. But, having that issue in hand (having read some on-line) I stumbled across my tipping point in the Be Cooler by Design column. I did not make it past the fouth paragraph when it hit.

It Begins with a Canyon

The paragraph has a header, "Show Them the Canyon" and discusses a designer at Ford, Giuseppe Delena, who would say, "Don't tell me you need a bridge, show me the canyon!" This was aimed at marketing people who would ask for specific design solutions, but not explain the problem.

That is my tipping point. Having to start with somebody's solution to design problems (most often solutions to the wrong problem). Not having the problems put forward, but an answer. An answer without anybody showing their work to how their arrived at the solution. For nearly four years I have been working, for the most part, with the end results of the work of others who started with a solution and worked that as a starting point, while never considering the problem (or in nearly all cases the multitude of problems they needed to solve). They did not understand the problems nor do they understand or know the standards and requirements that their end result must meet. Lastly they do not understand the medium in which they are working. In short it is a string of considerable messes that our team deals with continually. The sad complication is this is taxpayer money being spent (often quite nice sums) for end products that require incredible fixing to meet minimum standards and be usable on the web.

It is not my direct customer, who is in the same boat I am in as we support him (and he is one of the very few that really get what they are doing), but the "customer service" management and the management signing off on these projects that have become the problem. With the web, the business customer is not always right, the user is, as without the user their is no business customer. In our situation, by-and-large, the web being built is using what works for print and for multi-media, neither of which are solutions for text on the web. The business customer requires solutions for the wrong medium, which (as those who have sat through usability test find out) the tan text on brown background and all of the animated bits make using the information as is it is intended, nearly impossible.

Designers Must Explain Design Better

In part the design world is to blame as we have done a very poor job of educating the rest of the world as to what we do. We solve problems. We have spent an inordinate amount of time on learning everything we can about our medium, how people think, how people interact with our medium, how people interact with their devices (desktop, laptop, PDA, mobile, etc.) as they are all different, how to organize and structure for people interacting with what we design, how to build for people to give them freedom to choose the solution that is best for them, how to build for ease of use by people, and how to build for people to easily reuse what we provide (the list goes on). Yes, it is not a short list and I do not know a good designer who will truly claim they are done learning all of these aspects. We know what works best with everything we do know for the problems before us and we test everything we do and we iterate through our designs while always striving to make things better. Every designer I know loves to show how they got to their solution and document it for others to do, as their joy in designing is not repeating, but problem solving and innovating to better solutions. As designers we are always trying to learn what others do, so the good designers share in as much detail so others may learn what to follow and what to modify for even better solutions down the road.

In my current situation the lack of time to document and show our work is a major problem. The lack of documentation (or deliverables) is part of where the problem lies with the problems up the food chain (not that there are skilled designers or people that would understand up the food chain). If we had the time to show our work we could hand it to those at the beginning of the process so we could get better products with fewer problems when we receive them (although it is a very rare occasion that any of what we have produced for these purposes is ever followed). Many of the places up the food chain have sold a bridge with out ever seeing the canyon it is just a cookie cutter. It is rare when we get to solve the problems, either at the beginning or the end, we just get to fix it so it will just pass the minimum requirements, which are horribly low.

Understand and Explain the Problem First

This frustration has also flowed over to the web design community of late as there is excitement in the web community again. The excitement is not bad, actually it is great. But some of the new solutions are being framed as new wonder solutions without framing the problem they are solving. In the world of design (as it is with many other things) it is a realm where the answer to most every question is, "it depends". What is the solution? It all depends on many factors in the problem. Teaching how to understand problems and to walk through the decision process to get to the solution (or more correctly, one of many possible right solutions) is what raises the profession.

What has been happening of late in the web design/development community is looking at solutions that may be terrific implementations for a certain problem in a set environment, but proclaiming what is new is "the new way". For those that are not good designers or even designers at all, this approach reaches a problem point very quickly. It was not long after XMLHTTPRequest was coined AJAX that customers, and those I advise from farther away, started asking for their solutions to be AJAX. There are right places for AJAX, as it is just one of many solutions for problems where it may be one of the solutions. It is quite similar to aura around Flash as a solution, but AJAX has its benefits and detractors when compared to Flash.

Where the problem around the AJAX solution got tough was when AJAX was tied to a whole new exitement around the web. It was at this point the AJAX solution was being demanded from customers. I was hearing if from many corners, this great solution touted, was for customers the only way they would accept their final products. AJAX had quickly become the cure-all in customer's eyes, much like Flash had years before.

Our Responsibility

What we have to realize as designers, is people do listen and people want to believe there is one simple solution for all of their web problems, all of the information problems, etc. We know there is not a simple solution as of yet. In fact the digital information world is far more complex than it ever was, as Europe and Asia will attest, with the influx of mobile handheld use. (Europe and Asia have things a little better than the U.S. right now, as they have much less of a population that believes build for desktop (including laptop) solutions is the one way all design is heading.) Europe and Asia understand the world is far more complex and information far more useful when it can be used in context on a mobile device. The expanding of the devices and the realm of possibile solutions with their benefits and detractors across the many variables we monitor componded the problems we are solving. Simplicity is many designer's goal, but getting there is ever harder today and we must embrace the complexity (thank you Mike for turning that light on for me) and work through it. We also need to communicate the complexity to our customers so everybody understands it is not as simple as it seems.

It is this complexity of convergence around devices is also compounded by the flood of information people are experiencing, which is what has me loving the work I get to do around the Personal InfoCloud (and the Model of Attraction and folksonomy that are intertwined with it). This work is satisfying as it is not only defining the problems and working through possible solutions, but more importantly laying out frameworks to design and build solutions that others can use. There are increasingly people (who may become customers) that are coming and asking the right questions from the right perspective around the Personal InfoCloud, which may be another reason I really like working on it (we all love people asking smart questions). People are asking how to cross their canyon while describing the canyon and many times showing me the canyon they would like a solution designed for.

I think we all know what the next step is. It will not be happening tomorrow, but every day that passes makes the frustration that much worse. Knowing there is one point around which much of my frustration revolves may help me deal with it better.



29 May 2005

Response to Usability of Feeds

Jeffrey Veen has a wonderful post about the usability of RSS/Atom/feeds on his site. I posted a response that I really want to keep track of here, so it follows...

I think Tom's pointer to the BBC is a fairly good transition to where we are heading. It will take the desktop OS or browser to make it easier. Neither of these are very innovative or quickly adaptive on the Windows side of the world.

Firefox was the first browser (at least that I know of) to handle RSS outside the browser window, but it was still done handled in a side-window of the browser. Safari has taken this to the next step, which is to use a mime-type to connect the RSS feed to the desktop device of preference. But, we are still not where we should be, which is to click on the RSS button on a web page and dump that link into ones preferred reader, which may be an application on the desktop or a web/internet based solution such as Bloglines.

All of this depends on who we test as users. Many times as developers we test in the communities that surround us, which is a skewed sample of the population. If one is in the Bay Area it may be best to go out to Stockton, Modesto, Fresno, or up to the foothills to get a sample of the population that is representative of those less technically adept, who will have very different usage patterns from those we normally test.

When we test with these lesser adept populations it is the one-click solutions that make the most sense. Reading a pop-up takes them beyond their comfort zone or capability. Many have really borked things on their devices/machines by trying to follow directions (be they well or poorly written). Most only trust easy solutions. Many do not update their OS as it is beyond their trust or understanding.

When trends start happening out in the suburbs, exurbs, and beyond the centers of technical adeptness (often major cities) that is when they have tipped. Most often they tip because the solutions are easy and integrated to their technical environment. Take the Apple iPod, it tipped because it is so easy to set up and use. Granted the lack of reading is, at least, an American problem (Japanese are known to sit down with their manuals and read them cover to cover before using their device).

We will get to the point of ease of use for RSS and other feeds in America, but it will take more than just a text pop-up to get us there.



26 May 2005

One Less Wonderful Merchant

Ismail Merchant has died. He and James Ivory's creations on films were magic. I clearly remember seeing A Room With A View at the Elmwood Theater in Berkeley, California when it came out. I later saw the film in Oxford, England at the Penultimate Picture Palace as well as on video tape there. The experience watching the film in two different cultures drew me to the film even more. In the U.S. the film was a period piece, but in Britain it was more of a romantic comedy. The film holds up to many watchings revealing details that may have been missed prior (opposed to the book, which has one good reading in it at best). It was this film that not only made me a fan of the Merchant Ivory productions, but made me a better fan or critic of the medium itself.

I have always enjoyed the interviews with Ismail as he adds depth and care to his creations. I believe that it is this care that should be poured into all of our creations and craft of our hands, mind, and soul.

Peace



27 April 2005

Opening Old Zips and Finding Missing Passion

Tonight I finally got my old USB Zip drive to work with my laptop (I have not tried in a couple years) and it worked like a charm. I decided to pull most of the contents of my old Zips into my hard drive, as it is backed-up.

I started opening old documents from a project from four and five years ago and the documentation is so much better and detailed that what I have these days. The difference? Focus and resources. On that project I was researching, defining, iterating, and testing one project full-time. I was working with some fantastic developers that were building their parts and a designer that could pulled everything together visually. We each had our areas of expertise and were allowed to do what we enjoyed and excelled at to the fullest. Our passions could just flow. The project was torn apart by budgets and politics with the real meat of it never going live. A small piece of it went live, but nothing like we had up and running. But, this is the story of so many killer projects and such is life.

What is different between now and then? Today there is no focus and no resources to develop and design. I am in an environment overseeing 2,000 projects a year across 15 funding areas (most of the work done centrally is done on 5 funding areas), it is project traffic management, not design, not research design, not iterating, just balancing high priority projects (mostly it is 9 of us cleaning up others poor work). The team I work with is fantastic, but we have few resources (mostly time is missing) to do incredible work.

The looking back at the volumes of documents I wrote laying out steps, outlines of design elements, content assessments, schematics, data flows, wireframes, and Flash animations demonstrating how the finished tools would function I realize I miss that, deeply. I miss the passion and drive to make something great. I miss being permitted to dream big and solve problems that were untouchable, and best of all, go execute on those dreams. When I see members that made up that old team we reminisce, much like guys do about high school sports champion teams they were on. We had a great team with each of us doing what we loved and changing our part of the world, the digital world.

It was in that project that the seeds were planted for everything I love working on now. Looking at old diagrams I see hints of the Model of Attraction. I was using scenarios around people using and reusing information, which became the Personal InfoCloud. These elements were used to let others in on our dreams for that project and it was not until my time on the project was winding down (or there was no desire to move more of the whole product live and therefore no need for my skills) that I could pull out what worked well on project that made it special. Now others are getting to understand the Personal InfoCloud and other frameworks and models I have been sharing.



18 April 2005

Adobe Buys Macromedia

Adobe buys Macromedia was not the news I wanted to wake up to this morning. My sole issue is competition, as with out these two competing there is little push to advance. This is not a huge surprise, as many rumors the last few years that Macromedia was on the block (most were expecting Microsoft to buy it and then spin out ColdFusion and the application tools to an outside buyer).

If this goes through, we have Dreamweaver/HomeSite as the dominant web development tool (it is making great strides towards standards compliant development and GoLive needs much more work), desktop publishing is Adobe only, market share of image editing and creation (Photoshop and Illustrator) go to Adobe, application development goes to Macromedia with ColdFusion, then we have the tough call with Flash and SVG. Flash is dominant, but SVG is open and Flash lite (for mobile) has really upset many developers as the player is up to the carrier and phone maker to deploy, not the content creator. This last step has really pushed many Flash developers away from Macromedia as they work to focus on mobile. Rumors that Adobe was working on a SVG mobile tool with open deployment had many developers for mobile really excited.

My hope would be for Macromedia customer service and pricing and Adobe Premium Suite with Dreamweaver and Flash thrown in for a well rounded package.



12 April 2005

Entering the Bubble

Today my copy of John Thackara's In the Bubble: Designing in a Complex World arrived. I have read through 10 pages so far and it seems like it may live up to what I had hoped it would, my next book I obsess over. The last book was Digital Ground. Digital Ground took rough edges off many of the ideas I had been working through for a few years. It also extended me limited view to a much broader horizon. It is with this expectation that I read In the Bubble.

I will keep you apprised of my adventure through the pages.



Crunch Time, as Usual

We are quite busy with articles, summaries, presentations, and e-mail these days. We have ideas and projects that need to get out of our heads on in to some functional space. Again we are looking for about 6 more hours in each day, that would do it. The other option would be to rearrange things we already have to put better focus on the stuff that will help the people who get it design and build for those that don't get it and shouldn't need to get it. What are we talking about time spent on the wrong things and working to spend time on the right things. What are the right things? We will tell you once we have time to knock some of them out.

Cryptic? It will not be once we have the key to set all of this free.



14 March 2005

SXSW and Solipsism Presentation

I am having a great time at SXSW Interactive. I am heading back home this evening and will truly miss the remainder of the festival (it truly is a celebration of the web and digital design).

Yesterday I spoke on the panel, How to Leverage Solopsism. My slides for the session focussing on Personal Information Management (1.14MB PDF) is available.

I have has so many wonderful conversations. Please keep in touch and lets keep the conversations going.



28 February 2005

Jef Raskin has Passed Away

In sadness and condolence to his family, Jef Raskin passed away. Jef was an inspiration to nearly every designer and developer, by helping us to aim to make products that were intuitive and extremely useful. It is my hope that is vision lives on in the lives and minds of all those he inspired and still inspires.

Peace.



16 February 2005

Nietzsche on Design?

From Nietzsche (found in Dwell Magazine March 2005)

When one has finished building one's house, one suddenly realizes that in the process one has learned something that one really needed to know in the worst way -- before one began

This quote was really heartening as it applies to architecture and construction, which are far older than web design or any of the elements that are components of getting to that end. A relatively young profession, such as web design or even digital design or software development hits this exact spot in nearly every project. This could be why we love the iterative process and capturing and building upon lessons learned. We also read incessantly about everybody else's endeavors so we can learn before we design and then build.

Jason Fried posted Getting Real, Step 1: No Functional Spec, which makes a lot of sense in this iterative design perspective. I have done a few projects (not in a few years) that worked in this direction and we got into a prototype rather quickly, which we learned from as we went a long. We built things in a modular method, so that we could throw out small pieces or everything (we never had to throw it all out).



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