Off the Top: Information Design Entries

Showing posts: 76-90 of 135 total posts


3 October 2003

Raskin's Zooming Interface

Jef Raskin opens up a public demo of THE Zooming Interface. This interface is done with Flash for this demo of the concept. I find the tool very cool, but a wee bit buggy.

Read through the THE information to find out more about this open source project.



2 October 2003

Compassion and the crafting of user experience

Adam provides a good form versus function essay in his Compassion and the crafting of user experience post. Make the time to read. Once again design without function is an unusable product, but function with good design is very enjoyable. Top designers understand the balance of form and function and make decisions on how the design will impact use. Those that are not to this point yet, do not have command of their craft, which should be a goal.



1 October 2003

Baby instructions

I have already found of the many joys of being a parent. But I have also found some of the pain. The biggest so far is the inability of manufactures of infant products to put together slightly usable instructions. The failure is largest with car seats, which is one item all parents worry about as they want their child safe. We have had problems with three Graco instruction sets so far. Being the type of person I am I went to the Graco Web site to see if there were better instructions there or maybe even videos for each product. No, the only thing available were the failure of directions that come with the products.

Why are the instructions so terrible? The instructions have four problems: 1) Cover more than one product variation covered in the directions (car seat has 3-point and 5-point connector models covered in the directions): 2) Minimal words for instructions (words are used for warnings, which are not clearly explained how to avoid the problem related to the warning); 3) Multi-lingual directions and warnings intermingled (languages do not have their own sections of the instructions); 4) Visual instructions not clear (lack of labeling on the product to ease correlation of instructions and parts as well as no parts list).

Nearly all my neighbors and friends with children warned me of the horrors of the infant, baby, and child toy instructions. The information needing to be communicated is lost in whatever design or vetting process this information goes through. The folks at Lego and IKEA understand that the successful use of their products is their ease of understanding the instructions for assembly. Neither Lego nor IKEA's products are sold to protect the life of a child or to enhance the safety of a child, but they do understand the ability of the buyer to assemble the product correctly to achieve satisfaction. In Lego's case the instructions can be superfluous as the product can also be used as a medium for creativity, but in the case where the user wants to exactly replicate that is on the box cover the directions are perfect. The beauty of the instructions in the Lego and IKEA instances is that they are completely, or largely text free.



9 September 2003

Jess offers Searching for the Center of Design

Jess provides an excellent take on Searching for the center of design in Boxes and Arrows this month. Whether you develop "top-down" or "bottom-up" this is a great read and show great understanding. He really hits the nail on the head in that there is usually one person who chooses which direction to go, this is usually not a user group but a powerful stakeholder.

The best we can do is be well educated and bring a lot of experience and educate the stakeholder, if that is permitted. Add to your education by taking in Jess article.



26 August 2003

IBM information history flow visualization

IBM history flow visualization is well worth checking out. The whole of this article is very good. The layered visual dimensions not only can indicate the contributors to information history flows in documents (including Web pages and Wikis) but also the age of the contributor's content.



1 August 2003

Information Design Explained at Design Council

The Design Council has a fantastic overview of Information Design, written by Sue Walker and Linda Reynolds. This series covers why it is important to business and public service along with examples, challenges, where to find out more, and so much more.



24 July 2003

Typeface indicates nice weather

The New York TImes Circuits section covers weather sensitive typefaces. The Dutch designers Erik van Blokland and Just van Rossum of LettError developed a malleable typeface that changes the form based on weather conditions. This would enable a person to perceive changes in the weather as they were reading their news or other information, all this done to changes in the typeface, which is being read for other content.

Samples of this work can be seen at the University of Minnesota Design School where a twin typeface demo is available as well as the temperature sensitive typeface.

These tools are not innately learned but would take time and instruction to get the user to the sensing ability. This type of secondary communication (the primary channel of information expression is the information being communicated in the content that the typeface is spelling out. Those of us that use and are attuned to our computer's audible cues do not have to think there is an error in the system, but it is conveyed in an audible tone that we recognize and associate with some state of being or in condition. Changing typefaces would be another cue to the world around us.



1 July 2003

BogieLand lauches with Peter Bogaards

Peter J. Bogaards takes the bold step and launches BogieLand (BogieLand in Dutch), which is an information design and information architecture firm. This is a bold and yet wonderful move for Peter, we wish him well and know he will do wonderfully.

Peter has been the person behind my first outward click of the day, InfoDesign an ID, IA, Usability, UX, and UCD aggregation site.



5 June 2003

Inside the design process with Doug Bowman

Doug Bowman provides an insanely excellent essay on the design process behind his Zen Garden offering. This is an insanely wonderful description of the thought process that goes into wonderful design. Doug has all the proper steps, which is wonderful to see. If you want to become a graphic Web designer, it takes more than knowing PhotoShop, (X)HTML, CSS, Flash, etc. it takes understanding the process and how to approach each need to solve a problem or fill a need. This really illustrates the information design profession on for the Web.



1 June 2003

What is up with edesign mag

It is looking like edesign mag is dead. The last two issues have not materialized, on-line or in print. Their calendar is stuck with March events upcoming. This all leads to a big bummer. I hope they are working out bugs or some other issues, as I really enjoy the publication. There are other graphic design magazines that I have read for years, but none that captures the electronic or digital media as well. The other options still treat electronic media as a new thing (which it is in relative years) rather than a fully integrated and stand alone industry. It would be a big bummer if edesign is lost is the dust.



29 May 2003

Design for real users

Chad highlights an excellent design perspective, "design for real people". Real people are rushed (at least in the parts I am familiar with), tired, distracted, etc. It is not those in the perfect lab setting that are important, but those actually living life trying to find the information for a report that was due COB yesterday, while trying to arrange for a new print cartridge from the help desk that never seems to (not my life, but one I have observed).

Maybe when we are doing user testing we arrange for phone calls and messages to be hand delivered. When I was doing usability testing on a somewhat regular basis, I always did the testing at the user's desk to see their computer setup and other things that may be interfering with usage. I have noticed that pale colors do not work well in workspaces with direct sunlight, which visual designers have used darker color palettes and reduced "I can not find it" complaints.



2 April 2003

Matt Jones looses faith in navigation

Matt picks up on the failure of navigation and points to similar conversations to ones I had with Stewart that turned me to look for something other than navigation as a means to build information structures. Each user approaches information with two of their own receptors, cognitive and sensory receptors. The cognitive elements include vocabulary and rhetoric (essentially writing style). The sensory include visual elements, which include color, texture, and layout. Layout includes the visual structure and context given through proximity. These two seem to have paralells to Andrew Dillon's semantic spatial model, but I want to know more about his model.

Matt discusses the problems with navigation consistancy at the BBC sites. Here is where navigation gets in the way, as browsing structures is a better term and less restrictive. The user needs a means to find other information that is related or provides context to the information the see on their screens. If there is some attraction to the information infront of the user they often believe what which they seek will be close by if the information is grouped by like information. Much like a market where produce is grouped together, as they are like products.



1 April 2003

iSociety - Mobile Phones and Everyday Life

iSociety Mobile Phones and Everyday Life, is a report looks at the impact of mobile devices as they impact everyday life. Looking at how we work with mobile devices today will help us set a framework for the future.



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