Off the Top: Research Entries

Showing posts: 16-30 of 39 total posts


17 June 2004

Malcolm McCullough Lays a Great Foundation with Digital Ground

Today I finished reading the Malcolm McCullough book, Digital Ground. This was one of the most readable books on interaction design by way of examining the impact of pervasive computing on people and places. McCullough is an architect by training and does an excellent job using the architecture role in design and development of the end product.

The following quote in the preface frames the remainder of the book very well:

My claims about architecture are indirect because the design challenge of pervasive computing is more directly a question of interaction design. This growing field studies how people deal with technology - and how people deal with each other, through technology. As a consequence of pervasive computing, interaction design is poised to become one of the main liberal arts of the twenty-first century. I wrote this book because I ran into many people who believe that. If you share this belief, or if you just wonder what interaction design is in the first place, you may find some substance here in this book.

This book was not only interesting to me it was one of the best interaction books I have read. I personally found it better than the Cooper books, only for the reason McCullough gets into mobile and pervasive computing and how that changes interaction design. Including these current interaction modes the role of interaction design changes quite a bit from preparing an interface that is a transaction done solely on a desktop or laptop, to one that must encompass portability and remote usage and the various social implications. I have a lot of frustration with flash-based sites that are only designed for the desktop and are completely worthless on a handheld, which is often where the information is more helpful to me.

McCullough brings in "place" to help frame the differing uses for information and the interaction design that is needed. McCullough includes home and work as the usual first and second places, as well as the third place, which is the social environment. McCullough then brings in a fourth place, "Travel and Transit", which is where many Americans find themselves for an hour or so each day. How do people interact with news, advertisements, directions, entertainment, etc. in this place? How does interaction design change for this fourth place, as many digital information resources seem to think about this mode when designing their sites or applications.

Not only was the main content of Digital Ground informative and well though out, but the end notes are fantastic. The notes and annotations could be a stand alone work of their own, albeit slightly incongruous.



5 March 2004

Tools to Manage Information On Your Personal Hard Drive

I have posted my thoughts on Tools to Manage Information On Your Personal Hard Drive for Mac OS X in particular. I have posted this on my Personal Info Cloud site. This is the first piece of content that I am not posting in both places. This may become a trend as I am spending a fair amount of time thinking through ideas related to the Personal Info Cloud in one place. The Personal Info Cloud has an RSS feed and I will be posting notices that new info has been added there as it happens.



27 January 2004

Project Oxygen Still Alive

Project Oxygen has progressed quite well since we last looked in (Oxygen and Portolano - November 2001). Project Oxygen is a pervasive computing system that is enabled through handhelds. The system has the users information and media follow them on their network and uses hardware (video, speakers, computers, etc.) nearest the user to perform the needed or desired tasks. Project Oxygen also assists communication by setting the language of the voicemail to match the caller's known language. The site includes videos and many details.

Project Oxygen seems to rely on the local network's infrastructure rather than the person's own device. This creates a mix of Personal Info Cloud by using the personal device, but relies on the Local Info Cloud using the local network to extract information. The network also assists to find hardware and external media, but the user does not seem to have control over the information they have found. The user's own organization of the information is important for them so it is associated and categorized in a manner that is easy for them to recall and then reuse. When the user drifts away from the local network is their access to the information lost?

This project does seem to get an incredible amount of pervasive computing right. It would be great to work in an environment that was Project Oxygen enabled.



23 January 2004

Keeping the Found Things Found

This weeks New York Times Circuits article: Now Where Was I? New Ways to Revisit Web Sites, which covers the Keep the Found Things Found research project at University of Washington. The program is summarized:

The classic problem of information retrieval, simply put, is to help people find the relatively small number of things they are looking for (books, articles, web pages, CDs, etc.) from a very large set of possibilities. This classic problem has been studied in many variations and has been addressed through a rich diversity of information retrieval tools and techniques.

This topic is at the heart of the Personal Information Cloud. How does a person keep the information they found attracted to themselves once they found that information. Keeping the found information at hand to use when the case to use the information arises is a regular struggle. The Personal Information Cloud is the rough cloud of information that follows the user. Users have spent much time and effort to draw information they desire close to themselves (Model of Attraction). Once they have the information, is the information in a format that is easy for the user or consumer of the information to use or even reuse.



18 January 2004

Portable Personal Information Repository

MIT's Technology Review discusses Randolph Wang's wireless PDA for personal information storage (registration for TR may be required). This brief description (I could find no longer nor explicit description at Wang's Princeton pages nor searching CiteSeer) is very interesting to me.

One PC at work, another at home, a laptop on the plane, and a personal digital assistant in the taxicab: keeping all that data current and accessible can be a major headache. Randolph Wang, a Princeton University computer scientist, hopes to relieve the pain with one mobile device. Designed to provide anytime, anywhere access to all your files, the device stores some data, but its main job is to wirelessly retrieve files from Internet-connected computers and deliver them to any computer you have access to. WangĂ­s prototype is a PDA with both cellular and Wi-Fi connections, but the key is his software, which grabs and displays the most current data stored on multiple computers. Wang has tested his prototype with more than 40 university and home computers on and around the Princeton campus. He eventually wants to shrink the device down to the size of a wristwatch to make carrying it a snap.

This is really getting to a personal information cloud that follows the user. This really is getting to the ideal. Imagine having everything of interest always with you and always available to use. Wang's solution seems to solve one of the ultimate problems, synching. The synching portion of this seems to stem from PersonalRAID: Mobile Storage for Distributed and Disconnected Computers, which was presented at a USENIX conference. I really look forward to finding out more about this product.



14 December 2003

Research Lab for Human Connectedness

The Media Lab Europe's research lab for Human Connectedness really has some great things in progress. The most news worthy of late has been tunA, which is a wireless sharing of your personal music device, which extends your personal info cloud and creates a local info cloud for others. tunA was covered in Wired News: Users Fish for Music article a couple weeks ago.

The group's focus tends to be connecting people by digital tools using aural and visual presentation methods. There are some very intriguing applications that could come out of this research.



23 June 2003

Interact Lab research papers

Department of Informatics, University of Sussex, Interact Lab, HCI papers provides offerings in: Pervasive Environments and Ubiquitous Computing - Shared Interaction Spaces; Playing and Learning - Tangibles & Virtual Environments - Collaborative Learning; Theory & Conceptual Frameworks; Technology Mediated Communication; and Interactive Art. [hat tip Anne]



13 April 2003

LSE Information Science Working Papers

I stumbled across the London School of Economics, Information Science Working Papers, which has some interesting offerings. I want to come back to this and read more of these. Mobile Services: Functional Diversity and Overload (PDF) and Mobility: an Extended Perspective (PDF) have been interesting and are sitting in my research directory for more mulling.



2 April 2003

Matt Jones looses faith in navigation

Matt picks up on the failure of navigation and points to similar conversations to ones I had with Stewart that turned me to look for something other than navigation as a means to build information structures. Each user approaches information with two of their own receptors, cognitive and sensory receptors. The cognitive elements include vocabulary and rhetoric (essentially writing style). The sensory include visual elements, which include color, texture, and layout. Layout includes the visual structure and context given through proximity. These two seem to have paralells to Andrew Dillon's semantic spatial model, but I want to know more about his model.

Matt discusses the problems with navigation consistancy at the BBC sites. Here is where navigation gets in the way, as browsing structures is a better term and less restrictive. The user needs a means to find other information that is related or provides context to the information the see on their screens. If there is some attraction to the information infront of the user they often believe what which they seek will be close by if the information is grouped by like information. Much like a market where produce is grouped together, as they are like products.



1 April 2003

iSociety - Mobile Phones and Everyday Life

iSociety Mobile Phones and Everyday Life, is a report looks at the impact of mobile devices as they impact everyday life. Looking at how we work with mobile devices today will help us set a framework for the future.



14 January 2003

Understanding Open Source Development to help Public Policy and Management

In First Monday The Institutional Design of Open Source Programming: Implications for Addressing Complex Public Policy and Management Problems by Charles M. Schweik and Andrei Semenov. More simply put, what lessons can be derived from understanding the Open Source distributed methods that will help collaboration on intellectual issues, such as public policy, and understaning collaboration to better solve management issues. The physically distributed model is getting a test in many smaller organizations, including on information architecture non-profit that has recently opened its virtual doors.



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